Suicide

From The Sarkhan Nexus
You think you can Re-Roll your LifeRP Character? I don't think so...

In the immersive world of LifeRP MMORPG, MoNoRi-Chan, the mastermind behind the game, introduced a chilling mechanic known as the "wretched abyss" This mechanic served as a deterrent against players taking their own lives to re-roll their characters, injecting a dose of consequence into the virtual realm.

Here's how it worked: if a player chose to end their character's life by suicide, whether intentionally or accidentally, their character would transform into a "death box" as usual. However, with suicide deaths, there was an added twist. The deceased character would linger in the game world as a menacing entity, waiting at their death stone like a grim sentinel.

Meanwhile, the player would respawn with a new character, either on the same server or a different one. But unbeknownst to them, their previous character, now transformed into the "wretched abyss"; would slowly gain self-awareness over time with both their level and gear x1 or x1.5, x2... to the level of the players, depending on how many iterations they have restarted. As it grew stronger, it became a formidable foe, driven by an insatiable thirst for revenge against the player who had abandoned it.

Picture this: a player who had painstakingly leveled their character to 180, fully farmed and equipped with the best gear, suddenly finds themselves facing off against their own battalion army of undead zombie avatar. The once beloved character, now twisted and corrupted by despair, becomes a relentless adversary, seeking to destroy the player's new incarnation.

MoNoRi-Chan designed the "wretched abyss" mechanic to serve as a stark reminder to players that the greatest enemy they would ever face in LifeRP wasn't a fearsome dragon or a powerful sorcerer – it was themselves. By instilling consequences for rash decisions, MoNoRi-Chan aimed to encourage players to cherish their virtual lives and think twice before taking drastic actions.

As players navigated the virtual world of LifeRP, they found themselves confronted not only by external threats but also by the specter of their own past choices. The "wretched abyss" loomed as a constant reminder that in the game of life, there were no easy resets – only consequences to be faced and battles to be fought, both within and without.