BatteBit Remastered

From The Sarkhan Nexus

BatteBit Remastered (BBR) is a femboy dating game where you had a Battlefield and give it a more destructible environment and Roblox style playermodel, with objective styled play Milsim style closer to Squad.

While playermodel size increases makes it easier to get headshots but there's also helmets to protect them as well.

The playerbase is contains in a curve structures and femboys are on top. Such examples of the clan exists and known as catEat and they are known for using non-healing medic classes running around with the MP7 and C4 for extra crunch purposes.

It is evident that Battle Bit Remastered (BBR) initially launched as a nearly finished product, drawing significant inspiration from the Battlefield series. However, as the game approaches its 1.0 release, the updates have aggressively extended past the publisher’s roadmap and have become sweepingly balance-breaking, meta-shifting, playstyle-killing, gameplay focused changes.

The changes the game has undergone by the developers’ hands have been un-sympathetic in expunging playstyles not aligned with their current vision of BBR. These changes in no way resolve the more substantial issues the game is currently experiencing, such as the unstable and janky vehicle platform that has been ongoing since launch.

What these updates have accomplished is limited and narrowed the range of gameplay options, promoting a Skinner-box gameplay model. This involves removing gameplay options that could hinder the reward seeking behavior designed to keep players constantly engaged, alienating those who purchased the game for the liberties its Battlefield-like roots originally offered.

It seems the focus is now on creating a game space that maximizes cheaply retaining players attention and opening opportunities for monetization. This shift is evident in their recent "deal" and in-game advertisements featuring the United States Air Force.

Irrespective of your preferred play style, the updates this game has experienced have been so drastic that it no longer resembles the game I initially purchased. Updates since launch have gradually undermined various playstyles, rendering them virtually unapproachable. I ask that the developers reinspect how and why they implement changes in an incremental fashion, and balance multiplayer in a live environment.

BattleBit seems to be doing balance by committee. The community is mostly people who don't play the sniper class, who keep calling for nerfs to snipers. On launch,

  • Snipers realistically can't contribute to capping points since they play at a range, and you need to be ON a point to cap it
  • Only the anti-material rifle can one-shot headshot enemies with the exo-helmet, the rest of the rifles just knock the helmet off. The downside of this rifle is very low mag and worse handling.
  • Long-range scope (4x and higher) have 'scope glint' which basically means as soon as you look down the sights, you broadcast your position across the entire map. Sights below 4x do not have this
  • Snipers actually have deceptively low bullet velocity - higher than any other weapon, but you mostly aren't going to hit moving targets past maybe 400m unless they're going in a straight line over an exposed area.
  • All snipers are bolt-action, so your firing speed is limited

Generally this pushed snipers away from extreme range sniping - usually no more than 500m away from where combat was happening, often closer, hiding where they could and picking people off with medium range scopes. You'd still spend a lot of your time just fighting enemy snipers though.

Since then,

  • The anti-material rifle can no longer headshot kill someone with an exo-helmet
  • Medium range scopes on snipers also have a glint, although lesser
  • All snipers are far louder
  • All snipers leave a bullet trail to give away your position
  • Long-range scopes have had their glint angle reduced, thankfully

Any time you take a shot now, you completely give away your position because of the bullet trail. Any time you look down any scope, everyone you're looking at has a big glowing warning to take cover. Sniping at an extreme range means you spend 90% of your time just fighting other snipers, since they are the only people who will stand still for long enough to actually shoot at, given the bullet velocity.